...to bake lighting.
Initially the scene had been intended as a quick reference for me to see how the art assets could all be used together, and look their best. They do, indeed, look great.
The problem is that I need the elements of that scene as a prefab to load into my own scene (dynamically through script during runtime.)
When I do this, all of the lightmapping vanishes. I thought this might be some setting that was missing, but what it actually appears to be is that the lightmap textures are actually associated with the actual scene object.
Did I miss something?
Is it not possible to bake lightmaps for your objects and use them between scenes? The lightmaps are tied for some reason to the scene itself?
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