I am presuming that Handheld.PlayFullScreenMovie
is the only way using just Unity3D itself that you can play video on iOS.
If so, how do you control the lifecycle of the video? How can you stop it?
If you cannot stop the video, is my Unity app suspended during playback? If showing controls, and the user presses stop, does my Unity app resume?
Anybody using video on iOS with Unity have experience or perhaps a plugin they have personally used that they recommend?
Cheers
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