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Unity on iOS - Specular Shader

I'm creating materials in script and assigning them to objects in my scene and have not experience any problems on OSX/Windows, but when I build and deploy to iOS I am getting a crash in my coroutine...

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Apple just sent out a notice that as of February 1st apps must be built with...

I have the very latest Unity IDE and the build and player settings for iOS specify that it will use the iOS 6 SDK. There is no option for iOS 7. I'm already building with Xcode 5. Is this something...

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Anyone been able to load an audio file from local filesystem on iOS and...

Using WWW, I have no problem pulling an audio file off of a webserver. Using System.IO.File, I have no problem storing it (an MP3) in the app's Documents folder. I also have no problem using WWW to...

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Dynamic content delivery on Unity iOS

Hi gang, I need to display some UI textures that can be specified outside the Unity3D ios app via some tools I have written. Downloading the files, works great, loading the files works great, drawing...

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HttpWebRequest and HTTPS on iOS

I have some dynamic file downloading code that works great on all platforms except when using an HTTPS URL on iOS. I am using HttpWebRequest because these resources are being loaded in a background...

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Anyone looking to do resolution and aspect ratio independent GUI work

I recently had to start supporting Android devices in a product I'd built initial for iOS. This was a scary proposition as there was a lot of GUI UI code that was pretty carefully laid out. I'd...

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Using HttpWebRequest asynchronously with HTTPS

...seems to have a serious bug when building and running in DEBUG. Works fine in release (go figure), but in DEBUG the HttpWebRequest will not actually connect but instead hang until the remote server...

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Is MD5Cng not available in Unity/Mono?

I use it for hashing in some server tools and clients, but Unity is telling me that MD5Cng could not be found... I've always been confused about when I should or should not drop an assembly into my...

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I have a scene given to me by an artist that uses beast...

...to bake lighting. Initially the scene had been intended as a quick reference for me to see how the art assets could all be used together, and look their best. They do, indeed, look great. The...

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I am at a loss as to using LoadLevelAsync...

I've tried several different ways to use it, and I'm not so much worried about being able to display the progress, I'm worried that it operates EXACTLY the same way as LoadLevel does. It blocks...

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Mono reflection using HTTPWebRequest and HTTPS with GET

I have a nice download manager that runs in a background thread and works great with both POST and GET requests over HTTPS on every platform but iOS. I'd seen issues reported in the past about iOS and...

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iOS Video Playback And Control

I am presuming that Handheld.PlayFullScreenMovie is the only way using just Unity3D itself that you can play video on iOS. If so, how do you control the lifecycle of the video? How can you stop it? If...

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Various documentation about movie formats is confusing...

I've found, so far, that the only format on PC that Unity will load dynamically into a movietexture is OGG/Theora. Despite saying that if you have Quicktime installed Unity will use it to convert, that...

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Viseme animation using mecanim?

I currently use the legacy animation system to support lip synching, all other animations use mecanim. I'd rather use one system and I have to keep mecanim so I'd like to dump legacy. The reason I...

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Anyone know of a way to actually change the internal Time...

...in Unity? Time.time is read-only. Surely there's a way to manipulate Unity's "time" directly, no?

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Avoiding click-through in the Unity GUI

This may seem really really dumb, but I've been having trouble preventing click-through happening in my OnGUI controls. I've seen that many other people have issues with this as well, and lots of...

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GUIStyle.CalcSize appears to break when your style specifies padding

I have a GUIStyle derived from GUI.skin.label. I set a few properties on that style such as the alignment and fontsize, then I iterate through fonts sizes until I find the largest font that will fit my...

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Avoiding click-through in the Unity GUI

This may seem really really dumb, but I've been having trouble preventing click-through happening in my OnGUI controls. I've seen that many other people have issues with this as well, and lots of...

View Article

GUIStyle.CalcSize appears to break when your style specifies padding

I have a GUIStyle derived from GUI.skin.label. I set a few properties on that style such as the alignment and fontsize, then I iterate through fonts sizes until I find the largest font that will fit my...

View Article

Unity on iOS - Specular Shader

I'm creating materials in script and assigning them to objects in my scene and have not experience any problems on OSX/Windows, but when I build and deploy to iOS I am getting a crash in my coroutine...

View Article
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